- Include headphones and the video on the screen of a computer that the user can play, pause or stop.
- Stick a large piece of cardboard around the edges of the computer screen. We can then attach paper to the sides of the screen with questions and answers on the right side and the lore and universe on the left side. Above the screen will be a large piece of card with the title on so as to be eye catching.
- Come up with a crew diary of some sort telling past stories and explaining to new audiences the crew's personalities and backgrounds.
- Ed offered to put together some War Hammer figures and paint them in the style of our characters, so making them another visual reference. We could even mix and match figures to get the desired character appearances.
I also decided during this session to research how to convey the characters emotions more strongly since both my lecturer and I have admitted that my art style is still rather amateur, despite having a distinct style that I plan to keep.
I was lucky to find quite a few good references including the two below. The one of the left is great for shoulder reference and realism. Whereas the one on the right more clearly shows the emotions and effect of eyebrows.
I also plan to use the art books I have at home as a physical reference when I finally get round to drawing each slide especially since they include step by step guides on how to draw emotions.
* I then carried on writing the character descriptions and adapted the scripts to fit in with the great ideas for the universe Ed had come up with.
We also now have the names for each character...
- Captain - Ezeriah Dalton
- Pilot - Lance Tactica
- Mechanic - Parva Animus (Parva = Latin = Small) (Animus = Latin = Temper)
- Golem - Rupes (Rupes = Latvian = Caring)
- Ship - V.I.G.I.L (Vastly Intelligent Gilded Interstellar Life-form)
- Dock Worker - Osborne
We also finally decided who would voice the ship and golem.
- Golem - Unable to do my bass voice without myself thinking it to be just the captain's regular voice, but deeper, we decided that Ed would do it. That way he voices a human, a golem and a robot, thus providing him with a well devised group of characters and races to truly express his voice acting. We will mess around with settings in order to make whatever voice he comes up with sound both deeper and gravely.
- Ship - I will voice the ship so as to add to the diverse cast (human, alien, ship) I will be portraying with numerous voices, thus expanding upon my own acting and range. Similar to the golem, we will try and add some sort of effect over it.
For next week, Ed and I will try and come up with voices that fit these characters.
Ed also took part in an introduction to the recording rooms today, therefore, as long as he is around we will be able to do as much voice recording as we want.
Harvard Referencing:
- Cuder, B (Unknown) Tutorial Page [Online Image] Available at: http://thebarracuda57.wordpress.com/tutorial-page/ (Accessed: 13/3/2014).
- Gemma (2010) Character Development [Online Image] Available at: http://amberdust.blogspot.co.uk/2010/02/character-development.html (Accessed: 13/3/2014).


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