Captain:
- A whole body as there's a lot of front view shots, expressions can be done separately.
Pilot:
- A whole body as theirs a lot of front view shots, expressions can be done separately.
Golem:
- Front view torso.
- Head with the jaw and eyebrows on separate layers so as to change its facial expressions.
Mechanic:
- His whole body in general as his eyes and mouth are only things that will need to be made wider.
- A variety of tentacle arms that twist and coil in various ways.
Ship:
- One whole ship that I can then scale and edit to make it look as if it is turning in space.
Dock Bot:
- One whole character design of the dock bot which I can easily change using the same technique as the ship. Will likely have the face on a separate layer.
- 2 close up shots of the same face, only edit the pixels to show two different expressions.
Environments:
- Space can easily be accomplished by just doing a black background before adding stars. If push comes to shove, I can also just rotate the screen 180 degrees to make it appear different. The same can also be done for the veils, as those can easily be copied thirty plus times.
- Detailed walls for the conference room and ship hanger, as numerous shots are characters in front of these. They can then also be mirrored, so as to make the backgrounds look somewhat different.
With the above in mind I then started to complete the story board pages which each consist of 6 frames.
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