As the bad weather and broken train tracks stopped me from getting into college, I decided to do some more character concepts.
You can see all the art I have done over the past couple of days as well below...
* Ship: Wanting to provide a good number of ships that weren't necessarily symmetrical so as to be different, I came up with the following two sheets. The first keeps to a rather smooth theme whereas the second I went with a more blocky / jagged design.
* Captain: I knew from the beginning that I would need to make the captain the most distinctive of the whole crew as he is not only the crew's leader, but he is also meant to be one that inspires them and keeps them together. I also wanted him to look different to other well known sci-fi captains, therefore I came up with all of the following so as to see which one both me and my partner instantly believe to be worthy of the title of captain.
* Pilot: Wanting to capture elements of my partner, who the pilot is based on, I decided to include in the concepts both aspects of his usual appearance as well as new ones. Thus allowing us to mix and match what he feels best fits the character he will be playing.
* Golem: The golem wasn't too difficult as I wanted it to be similar to most stone golem designs so as to be familiar in its strong persona, whilst actually being kind inside. However, so as to be a bit different, I experimented with it floating and /or missing limbs.
In the final image I was also able to get a dozen golem faces by looking at the random shapes in the stone tiles on my bathroom's walls and then adding facial features when necessary.
* Mechanic: Already knowing what I wanted from the character, but unsure on what his appearance should be, the mechanic was an interesting character to design for as I mixed and matched multiple Earth creatures in order to give him an alien quality whilst trying to make him look old and/or cranky.
* Dock Worker: Finally, I found the dock worker to be the most difficult as we knew what we wanted from all the characters except for this quick character who would only have a few lines. Therefore, I came up with anything and everything so as to see what would grab both me and my partner's attention.
I plan to show my partner Ed these concepts next session, during which I will tick off which ones we both agree with and whether or not we feel certain designs are perhaps better for certain characters.
Speaking of Ed, I also found out that he had contacted the man whose song he was adapting for our piece (John Tams) which was a good idea as we want to avoid plagiarism. Also, he asked him on the off chance if he would do some voice work or other recording for us, which would be great as it would add further professionalism.












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